GamesAn original browser platform fighter built around expressive champions, elemental combat, and local play.
Voxhalla
PrototypeA voxel hero-shooter prototype combining champion abilities, destructible cover, and a castle arena.
Self-initiated game prototype
Project title art / development materialThe project
Built a browser prototype with champion selection, distinct ability kits, bot combat, and destructible voxel systems.
Our contribution
Context
Self-initiated game prototype
Prototype / 2026Inside the world
Voxhalla pairs a castle setting with a roster of voxel champions. Character selection, weapon silhouettes, interface cues, and effects introduce each role before the match starts.
The prototype explores team-oriented combat through bot encounters and distinct movement, attack, defense, and support abilities.
Inside the world
Cover can be damaged, defensive structures can be placed, and champion abilities change how space is used. Those systems connect the environment to the decisions made in a fight.
A creative map mode and training-oriented tooling support iteration on the arena and its encounters.

Project notes & credits
Game direction: Everest Egenhofer.
AI-assisted development and visual production.
Bot-play prototype with original title artwork. Online multiplayer remains unfinished.