← The collectionGames / 2026

Voxhalla

Prototype

Champions. Cover. Controlled chaos.

A voxel hero-shooter prototype combining champion abilities, destructible cover, and a castle arena.

Self-initiated game prototype
Voxhalla title artwork with voxel champions standing before a castleProject title art / development material

The project

Built a browser prototype with champion selection, distinct ability kits, bot combat, and destructible voxel systems.

Our contribution

  • Game direction
  • Ability systems
  • World development
  • Interface design

Context

Self-initiated game prototype

Prototype / 2026
01

Inside the world

An arena with a character of its own.

Voxhalla pairs a castle setting with a roster of voxel champions. Character selection, weapon silhouettes, interface cues, and effects introduce each role before the match starts.

The prototype explores team-oriented combat through bot encounters and distinct movement, attack, defense, and support abilities.

02

Inside the world

The world participates in combat.

Cover can be damaged, defensive structures can be placed, and champion abilities change how space is used. Those systems connect the environment to the decisions made in a fight.

A creative map mode and training-oriented tooling support iteration on the arena and its encounters.

Project notes & credits

Game direction: Everest Egenhofer.

AI-assisted development and visual production.

Bot-play prototype with original title artwork. Online multiplayer remains unfinished.

Something here sparked an idea?Let’s explore it.