← The collectionGames / 2026

EverClash

In development

Choose your element. Enter the arena.

An original browser platform fighter built around expressive champions, elemental combat, and local play.

Self-initiated game
EverClash title artwork with a radiant elemental sword and a line of champion silhouettesProject title art / development material

The project

Created a browser fighter with a champion roster, weapon-driven moves, training tools, and local match modes.

Our contribution

  • Game design
  • Interaction engineering
  • Character direction
  • Animation development

Context

Self-initiated game

In development / 2026
01

Inside the world

A roster with a reason to choose.

EverClash connects each champion to an element, a weapon, and a recognizable set of moves. That choice shapes the silhouette, effects, attack rhythm, and ultimate ability.

The wider system includes shields, dodges, throws, ledge play, and a changing camera. Each needs to communicate quickly enough for a player to act.

Inside the game

EverClash

Development capture: a skeletal-animation match against a bot.

02

Inside the world

From character to performance.

The animation work moves between character artwork and the demands of a playable fighter. Idle, run, attack, and impact states have to remain readable at the size and speed of an actual match.

The selected development capture puts skeletal animation into a bot match, where movement, hit reactions, and attack timing can be seen working together.

03

Inside the world

Make room to learn the game.

Training tools expose hitboxes and frame information, allow resets, and let the player freeze a practice opponent. The same underlying combat system supports local two-player matches and bot modes.

Those tools make the small decisions visible: when an attack connects, how far it reaches, and how a player can respond. The practice environment becomes part of designing the combat itself.

Project notes & credits

Game direction: Everest Egenhofer.

AI-assisted character, animation, and engineering development.

Title artwork and footage from a development build. The footage shows bot gameplay.

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