The Luven collection

The work.

A purpose. A point of view.
A world of its own.

Explore by discipline

01 / Products & Systems

Purpose, engineered.

Native applications, connected workflows, and tools shaped around the way people use them.

04 projects
Wandflow product presentationDigital products

Wandflow

Ongoing

A Mac workspace shaped by a spoken command, from window arrangements to saved setups.

Product experience / Native application2026
BigBack development interface with a dark theme, orange progress ring, and daily food summaryDigital products

BigBack

In development

A mobile fitness experience connecting food logging, physique insights, a personal plan, and coaching.

Product design / Mobile development2026

02 / Games & Worlds

Worlds with their own rules.

Movement, atmosphere, and systems come together in games and interactive worlds.

05 projects
EverClash title artwork with a radiant elemental sword and a line of champion silhouettesGames

EverClash

In development

An original browser platform fighter built around expressive champions, elemental combat, and local play.

Game design / Interaction engineering2026
Voxhalla title artwork with voxel champions standing before a castleGames

Voxhalla

Prototype

A voxel hero-shooter prototype combining champion abilities, destructible cover, and a castle arena.

Game direction / Ability systems2026

03 / Film & Identity

A point of view, made visible.

Films, websites, and identities shaped through art direction, motion, and careful presentation.

07 projects
Original fictional architectural scene with a stone courtyard and reflective poolFilm & visuals

Two imagined spaces, shaped into an architectural film through camera direction, editing, and sound.

Visual direction / AI-assisted motion2026
Fictional living-room concept used in the Luven Visuals demonstration filmFilm & visuals

A specialist studio turning suitable property photographs into edited films for websites and social channels.

Business design / Studio identity2026