← The collectionGames / 2026

Scorched SMP

In development

A world worth defending.

Custom Minecraft server systems for fortification, raiding, guards, upkeep, and persistent faction play.

Custom Minecraft experience
GamesScorched SMP

In development

Game systems study

The project

Built and staged a connected set of fortification, breaching, guard, upkeep, and raid-chest systems.

Our contribution

  • Server engineering
  • Game systems
  • Persistence
  • Integration

Context

Custom Minecraft experience

In development / 2026

CONNECTED SYSTEMS FOR A PERSISTENT WORLD

  1. 01Build & fortify
  2. 02Maintain the base
  3. 03Defend the territory
  4. 04Breach the defense
  5. 05Resolve the raid

Workflow illustration

01

Inside the world

Build a world with consequences.

Scorched explores persistent faction play: players defend a place, maintain it, and decide when to risk an attack. Fortifications, guard placement, upkeep, and raid chests turn those decisions into connected game systems.

The work sits inside Minecraft through custom server plugins and carefully coordinated integrations.

02

Inside the world

Persistence is part of the game design.

A defense should remain coherent after a restart. A final breach should resolve its reward once. A chest should only open through the intended path. Those details connect engineering reliability to the player’s experience.

Crash-survival, guard creation, controlled decay, and raid-chest access became concrete checks of the rules players would encounter.

03

Inside the world

World craft and systems craft.

Andrew’s in-game builds and lore provide the setting; the custom systems support what happens there. Architecture, story, and persistent rules meet in the same player experience.

Fortifications give a build strategic weight. Guards and upkeep connect it to ongoing decisions. Breaching and raid chests give an attack a defined path and an outcome.

Project notes & credits

Systems development: Everest Egenhofer, with AI assistance.

In-game builds and lore: Andrew.

Minecraft is the underlying third-party game.

Custom server and plugin work for Minecraft. Some systems were verified in staging rather than deployed publicly.

From the process

Scorched SMP
Game systems

A world that survives the restart.

Scorched’s May 29 staging record tested whether fortification state survived a forced shutdown, whether a breach rewarded the player once, and whether raid-chest access followed its intended path. These checks concern the rules players experience. The staging checks made persistence and access rules part of the player-experience review.

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