GamesAn original browser platform fighter built around expressive champions, elemental combat, and local play.
AGARVOICE
PrototypeA browser multiplayer prototype where proximity changes what you hear as well as what you see.
Self-initiated interactive prototype
Project title art / development materialThe project
Connected an authoritative cell-game simulation to distance-based WebRTC voice and spatial audio.
Our contribution
Context
Self-initiated interactive prototype
Prototype / 2026Inside the world
AGARVOICE adds a social dimension to a familiar cell-game format. Approach another player and their voice becomes audible. As the distance closes, the voice grows louder; its stereo position follows the player on screen.
That simple relationship turns movement into a way of joining and leaving a conversation.
Move closer to hear more.
A soft tone illustrates distance and stereo position. No microphone is used.
Inside the world
The server decides which players are near enough to connect. Different connect and disconnect distances prevent the audio relationship from flickering at a boundary.
The browser combines direct voice connections with an audio graph for gain and stereo position. Visible microphone controls and speaking indicators explain what is happening.
Inside the world
The surrounding prototype includes cell movement, splitting, growth, bots, accounts, skins, and persistence. The server controls game and wallet state.
Movement, identity, voice, and progression share the same game space, giving the proximity mechanic a complete setting to explore.
Project notes & credits
Direction and development: Everest Egenhofer, with AI-assisted implementation.
Inspired by the cell-game format of Agar.io.
Development capture. The prototype’s coin checkout is a sandbox.