← The collectionGames / 2026

AGARVOICE

Prototype

Get closer. Hear more.

A browser multiplayer prototype where proximity changes what you hear as well as what you see.

Self-initiated interactive prototype
AGARVOICE gameplay capture with cells, a leaderboard, and microphone controlsProject title art / development material

The project

Connected an authoritative cell-game simulation to distance-based WebRTC voice and spatial audio.

Our contribution

  • Realtime systems
  • Spatial audio
  • Game engineering
  • Interface design

Context

Self-initiated interactive prototype

Prototype / 2026
01

Inside the world

Make distance social.

AGARVOICE adds a social dimension to a familiar cell-game format. Approach another player and their voice becomes audible. As the distance closes, the voice grows louder; its stereo position follows the player on screen.

That simple relationship turns movement into a way of joining and leaving a conversation.

MAKE DISTANCE SOCIALInteraction illustration
You
Another
player
19%illustrated volume

Move closer to hear more.

CloseFar away

A soft tone illustrates distance and stereo position. No microphone is used.

02

Inside the world

Keep the connection stable.

The server decides which players are near enough to connect. Different connect and disconnect distances prevent the audio relationship from flickering at a boundary.

The browser combines direct voice connections with an audio graph for gain and stereo position. Visible microphone controls and speaking indicators explain what is happening.

03

Inside the world

A complete experimental loop.

The surrounding prototype includes cell movement, splitting, growth, bots, accounts, skins, and persistence. The server controls game and wallet state.

Movement, identity, voice, and progression share the same game space, giving the proximity mechanic a complete setting to explore.

Project notes & credits

Direction and development: Everest Egenhofer, with AI-assisted implementation.

Inspired by the cell-game format of Agar.io.

Development capture. The prototype’s coin checkout is a sandbox.

Something here sparked an idea?Let’s explore it.